
Emilien Outy
Game / Level Designer / Integrator
Achievements

Deep Cut
Created during a Game Jam, June 2021
Deep Cut is a Hotline Miami-like, top-down action game. The goal is simple: stay alive and beat everyone up while being completely stoned.
However, be careful not to confuse a katana with a fish. Weapons, unlike their effects, regularly change their appearance.
Game Designer:
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Gameplay design & the 3Cs based on the intended experience
Game Designer:
Design and construction of game levels
Integrating assets into Unity





Hyperscam
Course outline, April-June 2021
In HyperScam, you play a character whose only companion is his favorite shotgun. His life objective isn't very complicated: get from point A to point B while killing as many people as possible.
Unleash your inner warrior in this action-packed FPS. Use the environment and your parkour skills to overcome your enemies.
Developer:
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Overall game development: gameplay mechanics, AI, UI, game functionality, back end, etc.
Game Designer:
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Design of “Shooter” gameplay and the 3Cs
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Development of parkour mechanics based on the environment
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Design of AI behavior
Level Designer:
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Game level design
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Integrating assets into Unity

















