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Emilien Outy

Game / Level Designer / Integrator

Welcome !

Below are some projects completed last years.

Feel free to contact me and check out my Itch.io page. Happy reading!

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Achievements
2022-06-23 17_48_22-PartyKnight - EndGame - PC, Mac & Linux Standalone - Unity 2020.3.19f1
Party Knight

October 2021 - June 2022

Role

Game Designer:

Party Knight is a party game for 1 to 4 players (potentially drunk) consisting of a tournament. It takes place in a lively medieval world distinguished by its cheeky and outrageous humor.

Prepare to catapult, to stumble, to joust, to feast and throw yourself into the fray with your brothers in arms.

  • Development of various mini-game concepts, writing of "Game concept"

  • Reflections on the technical and artistic constraints related to Mini-games

  • GDD Editorial Team

  • QA Test, and analysis of the various opinions gathered during Playtest

Level Designer:

  • Design of the environment for mini-games

GDD
Itch.io
uJfZ2_.png
Deep Cut

Created during a Game Jam, June 2021

Role

Deep Cut is a Hotline Miami-like, top-down action game. The goal is simple: stay alive and beat everyone up while being completely stoned.

However, be careful not to confuse a katana with a fish. Weapons, unlike their effects, regularly change their appearance.

Game Designer:

  • Gameplay design & the 3Cs based on the intended experience

Game Designer:

  • Design and construction of game levels

  • Integrating assets into Unity

Itch.io
2022-03-22 15_08_39-Hyperscame - mapExterieur - PC, Mac & Linux Standalone - Unity 2020.1.
Hyperscam

Course outline, April-June 2021

In HyperScam, you play a character whose only companion is his favorite shotgun. His life objective isn't very complicated: get from point A to point B while killing as many people as possible.

Unleash your inner warrior in this action-packed FPS. Use the environment and your parkour skills to overcome your enemies.

Developer:

  • ​Overall game development: gameplay mechanics, AI, UI, game functionality, back end, etc.

Role

Game Designer:

  • ​Design of “Shooter” gameplay and the 3Cs

  • Development of parkour mechanics based on the environment

  • Design of AI behavior 

Level Designer:

  • Game level design

  • Integrating assets into Unity

Itch.io
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